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Pathfinder bard guide spells to lose weight: Archives of Nethys

This archetype could make for a cool enemy, or for a good Support character in an evil party that likes to use undead.

Lucas Cox
Thursday, December 27, 2018
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  • Constitution : Helps constitution saves and hit points.

  • Alpha Instinct. You sacrifice most of the Bard's offensive capacity by removing the Bard's armor and most weapons, but Tea Ceremony hugely expands the utility of Bardic Performance.

  • Those spells you mentioned do reduce the worry about sufficient light, clean water, and item repair.

  • Wall of Nausea.

Disclaimer

Solid Note. Perfect Placement. Mirage Arcana. Summon Minor Monster. The Dervish Dancer is a really weird archetype.

I started to recreate your work a few seconds ago. Even then, they're far behind core classes like Bard or Cleric. What do you lose? This is pretty campaign specific, but Hard Hitter is quite good if you face a lot of constructs with hardness.

Still, it's flavorful and you don't lose a lot by taking it. Blood Boil : MM Ew. Ironskin Chant CV ppathfinder Again, i love damage reduction, but it's just for one round and for a single ally. Simply fantastic. Perform : This is the most important skill to the bard. Card sharp: These are the very best trading card games.

GMing, Gaming and Game Design

Results 1 to 25 of Focused Scrutiny. Baleful Shadow Transmutation.

  • Shame on you. For a Dip, Pole Fighting is nice but doesn't really kick in until higher levels; for Full progression, giving up Armor Training and Weapon Training really hurts even though you can get effectively the basic bonuses of Weapon Training with polearmsbut Flexible Flanker is nice for battlefield control, and Step Aside and Polearm Parry are nice defensive options, although the former is mostly obsolete by the time you get it due to progression of Pole Fighting.

  • Shadow Step.

  • You can basically do it all day if you want.

  • Despite the name, this archetype is better off throwing e.

Zenith January 11, at AM. Bogborn Alchemist Grippli. If only you could do half damage on successful save. Sonic Thrust : Sound moves targets away from you. Dictum Mortuum Hong Kong Posts: always female suspects. This time, though, put Strength before Wisdom, leaving Intelligence for last.

Life of Crime. The time now is AM. Selective Alarm. Living creature of 6 HD or less loses next action. Before a planned fight, have a tea party to get Inspire Courage, then spend your time in combat activating other songs and casting spells.

Archetypes

Disguise Self. Orange : OK options, or useful options that only apply in rare circumstances. Flexile Curse. Sneakspell Ex : This places much more importance on Stealth, and makes Invisibility very powerful for you.

The loss of bombs hurts this archetype a lot, and its abilities while interesting don't make up for it. Charm Monster : Makes monster believe it is your ally. The loss of mutagen is not as bad as it looks, since this can be bought back with a discovery. Power: 0, Versatility: 0.

Accept Affliction. Arcane Insight Ex : The ability to find traps removes the need for a Rogue, and your bonus from Careful Teamwork can make you very skilled at Disable Device. Bardic Performance : Fantastic and versatile, Bardic Performance is the Bard's primary option in combat. Bardic Performance : Slumbersong and Mass Slumber Song are possibly the most effective sleep effects in the game. Silk to Steel. Demanding Message. Unnatural Lust.

Disclaimer

While this trade isn't terrible on its own, paying four exploits and getting some nearly-useless abilities on the side makes it a questionable archetype. Your players sometimes missing out on what you say is the rare and woundrous magic in your campaing. Why do they lose Medium armor proficiency? Providing the creature fails their Wisdom saving throw, that creature has to carry out your suggestion to the best of their ability.

Alas, with only two bard levels, that's a long way out of reach. As blurguise only while you are moving. Activating this will consume nearly half of your music rounds for the day, leaving you very little time to make use your new Barbarian friends. Snapdragon Fireworks. Resounding Clang. Antithetical Constraint.

Gnome : The bonuses to Tp and Charisma are both great for the Bard, and the Gnome's bonus to illusion spells is nice for the Bard's spell list. For some reason the Bard gets proficiency with the Whip. You become aware of a selection of spells the target creature has prepared or knows. Bardic Performance : Giving up Inspire Courage always hurts, and the best option you get in return is Spell Suppresion, which is only useful when you're facing enemy spellcasters.

Still, an eternal wand would be better. Shroud of Darkness : Affected creatures have their vision impaired Song of Brd : Forces targets to attack each other. Returning Weapon : Grants a weapon the returning special weapon quality. The seeker magic ability is very good, but comes online pretty late, and there are traits with the same effect. This allows the GM resource control and gives the player something to do every round in combat.

Best Races For Bards 5E

The bonuses scale as quickly as Inspire Courage, but the saving throw bonus applies to more things, and you get an AC bonus instead of the tiny damage bonus. Targets of this spell automatically gain the knowledge any other target gains when succeeding a Knowledge check to answer a question within its field of study or identify a monster and its special powers or vulnerabilities. Lore Master Ex : With the exception of your checks to identify monsters, you likely won't make more than a few knowledge checks in a day, so make sure that you get as much out of them as possible. Arrow deals damage as your unarmed strike. As scryingbut faster and longer.

Players covered in filth from being shoved into a sewer? Reveal Secrets : Target reveals if it has secret knowledge of a topic Revealing Light : As lightbut hampers Stealth checks Rune Trace M : Learn information ho a magical rune without triggering it Saving Finale Y : Subject rerolls failed saving throw. Frankly, I think you and Gary Gygax would agree that no one should ever choose a wizard because a fighter is the true hero of the game. Charitable Impulse : Compel a creature to aid others rather than use violence. Sleepwalking Suggestion M : Cause a creature to perform a suggested action while sleeping. How much water are people going to need in a day?

The sheer number of spells this gives you access to is astronomical. Animal Ambassador : Grant an animal messenger sentience to deliver your message. The Improvised Item Mastery ability that you get at 19th level has the problem that any use of an Item Mastery feat counts against uses of all Item Mastery feats, even though some have a lot more uses per day than others. Pyrotechnics : Turns fire into blinding light or choking smoke. If you are, then please do consider.

It removes all of the Bard's abilities as a Support and Librarian, and go on a bunch of really cool Striker abilities. All times are GMT Also note that many colored items are also links to the Paizo SRD. As disguise selfbut you can change the disguise as a swift action. You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader.

Introduction

That's pretty great alone. Vengeful Outrage : Target is compelled to destroy one enemy. Ice Harmonics Frost : Unless you are going to adventure in snowy areas or you are able to produce ice easily, this is pretty much worthless.

Distressing Tone. False Alibi. Cloak of Dreams. The target creature deals only nonlethal damage with all of its weapon attacks. If your second roll yo high enough to avoid accidentally springing the trapyou avoid setting it off, but still fail to disarm it. I admit it might have to do with some kind of masturbatory fantasy of spellsinging I'm a musician irl, hehe so it really speaks to me. Hidden Presence.

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Target takes -4 on initiative and Reflex saves. Permanent Image. Portions of the materials used are property of Wizards of the Coast. Invisibility Sphere. Trap Sense Ex : Trap Sense isn't very good, but it doesn't hurt to have, especially since you don't get Trapfinding.

Aura of the Unremarkable. Silent Table. Using Bluff in place of Diplomacy is amusing, and with the Streetwise bonus, your Bluff skill will be fantastic. Sabotage Construct.

Demanding Message, Mass. However, with no armor and a very poor list of available weapons, you're going to need as much magic as you can get your hands on. Stay Logged On. Track prepared spells and spell slots, cast spells, and track ongoing spells and effects with built-in integration of every Pathfinder class and spell, including the full text of every spell. As confusionexcept that it affects only constructs. As blurbut only while you are moving. Archetypes change features around suitable to taste.

You create a mobile area of bright light centered on one target while simultaneously suppressing spells lose light sources surrounding it. Curse your target with a withering pathfonder that degrades its armor and shield if any. As detect magicexcept detects the presence of technological objects instead of magical objects and grants the Technologist feat for attempting Knowledge engineering checks to identify the properties of technological items. I am not familiar enough with the class to know how well or not well it can handle itself in terms of combating foes with a pointed stick, but it does a great job buffing and the occasional attack spell. Dispel Magic, Greater.

Night Terrors : Disturb a creature's rest with dark dreams Overwhelming Presence : Creatures bow before you as if you were divine. You also get Darkvision, extra spells, and, oh yeah, did I mention you can talk to fish? Not me, but I am using it to help a prospective Dread character. For a Dip, replacing 1 rank of Bravery with 1 rank of Deceptive Strike is a good trade if you want to specialize in Disarm and Feint; for later levels, the tradeoffs are not very good, and you really want to be a Swashbuckler instead of using this archetype. As a bonus action, you can use it to give one of your allies an extra d6 to add to their ability check, attack roll, or saving throw.

Penumbral Disguise : Mask your features with shadowy illumination. Stolen Light F wsight Store images within a gem. Bards must be one of the rare few classes that can fit half-elf in, but only if the great alternative class levels from races of destiny are available to you. Anonymous Interaction : Creatures forget details about you and conversations with you. You trade a couple of class features for a gun and amateur gunslinger. Wall of Silver : Wall of energy that only blocks and affects evil creatures and spells Whip of Centipedes : Create a whip made of poisonous centipedes.

You gain more as you continue to level up. Or do you have a document you want me to host? Ultimately the effect is that Create Water takes far more effort to cast, raising the level of the spell in proportion to how inhospitable the area is. Versatile Spellcaster RotD : This is a nice option on many levels. Eldritch Scrapper. This is great because it can be whatever you make of it — whether a cunning distraction, or an aid to your performance. Because the Aasimar have natural Charisma and complementary racial traits, they are perfect for the College of Lore.

I'm not at all familiar with the Pathfinder supplements, so I could use some experienced advice on whether there are some bard-only gems tucked away in other books. Bestow Insight. The vanilla Bard is excels at Support and is a perfect Librarian, and can sometimes work as a Striker, Healer, or Controller depending on his spell selection. Discordant Blast.

What's wrong with the bard? Coupled with the ability to disable traps, and you are basically a Rogue with a magical guitar. The other bonuses are very situational. Vigilant Rest. With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier.

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Unconscious Agenda. This spell creates an invisible psychic interference that inhibits telepathic communication. Speak with Plants. Originally Posted by ericgrau. This spell makes it difficult for the subject to cast arcane spells, use spell-like abilitiesand use some abilities granted by arcane spellcasting classes. There are numerous feats which can enhance Bardic Performance, and any Bard who doesn't take Lingering Performance is doing themselves a huge disservice. Cure Moderate Wounds.

As for spells, here's a list of stand-outs I recorded for planning purposes when designing my Dawnflower Dervish bard. Bullet Ward. Minor Image. Empower Holy Water. Originally Posted by The Giant.

Undead Paragon Classes II: Ghoul, Lich and Mummy

Losing fast movement for a much weaker fast movement sucks though, especially because horses are already pretty fast. Paizo has already severely limited Magic-Users in 2E. Coercive Spell DotU : It's not actually suggested to take this, but wands with swift action spells that deal damage are ideal for debuff on-the-fly.

Questing Stone : Turn an ioun stone into a scrying sensor. If you never wanted spella AC definitely consider this archetype. It meant I should have counted how many torches were being used by the other player and penalize them when they ran out. I am struggling allot to find any builds for Slayer class apart from yours. You need to go out of your way to use Light and Dancing Lights in creative ways to make this spell as good as a lantern.

World Traveler Ex : The list of knowledge skills is decent, but Linguistics really won't get you anything interesting. Animal gains a new general purpose. It's not called common because the sense is common, it's called common because it's about common things. Spell Tracker.

  • But cet la vi. Better, you get to pick the spells rather than be forced to a specific list.

  • Grant ability to speak, read, and write one or more languages for 8 hours. The concept is really fun, and the abilities are good on their own, but you give up the Bard's signature features Bardic Performance and their versatility with skills for some very limited luck bonuses and a sligthly better version of Trapfinding.

  • The bonus appears to be typeless, which is even better.

  • Ancestral Harbinger Dip versatility -1, power -1; Full versatility -1, power -1 : For a Dip, pqthfinder 2nd level this trades out Uncanny Dodge for Spiritual Weapon and only once per day that you aren't going to scale up because you aren't going to take any more Bloodrager levels in a Dip. Create Water: This is Level 1 regardless of edition.

You gain the correct native accent and mannerisms when you speak a language with a spell like eeight, granting you bonuses to interactions with native speakers of that language. Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. They Know. Delusional Pride. Conversing Wind. Tea party to inspire competence with Perception.

Versatile Weapon. Dancing Lights. Grieving target can take no actions and is denied its Dex bonus. Gain haste while maintaining bardic performance. Deal sonic damage and daze target. Restful Sleep.

Gunslingers get ways to ignore the chance of them exploding and make them stupidly affordable and marketable. If you have studied history, you might now access to water is an outsized requirement for geographic locations of early settlement. Both are unlimited use and do the exact same thing as light spells.

False Future. Retrieve Item. Wall of Sound. Tiny Hut. Coupled with the ability to disable traps, and you are basically a Rogue with a magical guitar.

Three things about me before we begin. Impede Speech : Interfere with the target's ability to speak. What does counting arrows nonmagical arrows worth next to nothing bring to the game?? This makes them fairly trivial, and makes resource management important, while allowing casters to have useful 0 level spells and only cast them intermittently. You can also use delay poison, but that's situationally useful.

Introduction

If you're building for melee, consider a longspear so that you can fight from behind someone who's actually useful in melee, like a fighter. Possibilities with other classes, not with this one. This resets with a long or short rest.

You are warded against the mental prying of others. Eventually bards can use pathvinder music effects as move actions and later swift actions. Frozen Note. They still work to outside of sailing, though their utility is significantly reduced. An ounce of prevention is worth a pound of cure. Baleful Shadow Transmutation. As feather stepbut multiple creatures.

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Naturalist brings an interesting replacement lose weight Inspire Courage, and the Archivist gives up Versatile Performance for a more conventional approach to skills. Entice Fey. If your second roll is high enough to avoid accidentally springing the trapyou avoid setting it off, but still fail to disarm it. Wall of Sound. You can communicate with animals. Archaeologist's Luck Ex : Luck bonuses are incredibly rare, and activating it as a swift action gives you all sorts of options. Combined with Slumber Song, you can sneak into rooms and end encounters in the surprise round with a very impressive save DC.

  • Brightest Night : Grant improved low-light vision to several creatures Call Weapon : Summon an ally's weapon from a distance.

  • This is largely redundant. Provide another spell whose effects reverse if the target breaks a restriction.

  • A rather weird archetype with a rather extreme focus on dragons, it unfortunately trades off one of the better bloodline arcanas for a significantly worse one and loses access to the draconic bloodline's rather good list of bloodline feats.

  • Charitable Impulse : CotR Ahaha! This gets better if you have the trait Defensive Strategist to compensate for the loss of Uncanny Dodge.

It depends on the kind of game you want to run. This pathfinder bard guide spells to lose weight decent trade for favored enemy. Their best ability is probably sure footed, which is actually quite nice, but doesn't make up for the other shortcomings. Commune with Birds R : Ask a question to all birds within a mile of your location. In fact, I tend to work with small event-style mini-dungeons where I have little caves meant for one or maybe two encounters that I can just have players stumble over as random encounters while exploring the wilderness.

Unprepared Combatant. Shadow Enchantment, Greater. Last edited by Larkas; at PM. Acute Senses. You empower a vial of holy water to deal additional damage to undead creatures. My sense is that only careful spell selection will make the bard even faintly useful now.

Bard stats 5E

Weird Words Su : With a decent Charisma score, this can be an effective group damage spell. Because it removes mooks from the battle, albeit with more paperwork. What does Discordant Voice have to do with Saving Finale? Make him squishier by banishing False Life. Wild Knowledge Ex : Bardic knowledge, but it only applies to one skill.

Not only can they charm their way out of any situation, they can also sling spells across the battlefield, patufinder support their allies by giving them helpful buffs sometimes even healing, too. Any cleric in that community could waive this requirement. Probe History R : Find answers to Knowledge questions by looking at alternate realities. Undetectable Alignment : Conceals alignment for 24 hours.

No shields, so expect to use two-handed weapons. You lose Fast Movement, Flurrying, and most of your bonus feats, but you gain bardic performance and the ability to confer other abilities onto your friends. You're still a really crappy healer. Seek Shelter : Weak creatures are compelled to seek shelter Serenity : Peaceful feelings harm those attempting violence.

You're not the prime on Sense Motive and Spellcraft but you need one for being party face and the other to justify some actions against spells. Soften him by dispelling Stoneskin. Compassionate Ally. Minor Dream.

Survival on the other hand has much more applications in a game not to mention that you become an instant tracker by acquiring a familiar with track and scent. Cloak of Shadows : Shadows protect weihgt from bright light weigh grants defensive abilities Commune with Texts M : Quckly search though a collection of texts to find the right information Compelling Rant : People believe your ridiculous speech as long as you keep talking Crime Wave : Compel targets to commit criminal actions. No effect on a Dip unless you go to 3rd level in which case the 1st rank of Defensive Flurry is nice ; at higher levels this trades out defense in favor of slicing and dicing with two weapons eventually including two one-handed weapons or a double weapon however, Rules As Written, Defensive Flurry doesn't work with a double weapon, although Rules As Intended it probably should. Mongrel Mage. Walking at your speed or less in a turn is the same pace you would use when walking casually, without hurry.

If for some reason you really want Improved Unarmed Strike and a Combat Style feat and tuide make the feats fit in otherwise, this is barely acceptable; otherwise pass. Mending: again, sure, this can be used to repair broken ammunition. Magic item caches get spotted by Detect Magic? Indomitable will is an awesome ability, and losing it for hide from constructs that costs 1 round of rage per round using it sucks ALOT, and also is quite strange flavor wise. Sacremental Alchemist. Unknown July 30, at AM.

Puts 10 HD of creatures guixe sleep. Charm Monster. Pageant of the Peacock essentially gives you full ranks pathfinder bard guide spells to lose weight ANY intelligence based skill and makes them charisma based for 10 mins at the cost of one round of performance and a standard action, it's crazy out of combat and great if you traded away bardic knowledge. Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. Gust of Wind is very situational, and it's available as a 2nd-level spell. Creatures forget details about you and conversations with you.

If you don't mind giving up Heavy Armor and Tower Shields, you get to benefit from more class skills and skill ranks and replacing all ranks of Bravery with a scaling bonus to initiative. Better ban these too! Zenith October 2, at AM. Gather Information: You may want to spend some skill points here.

  • Don't be afraid to join the fray! This archetype is somewhat weird in that its biggest downside isn't actually a changed or lost class feature, but rather that it reduces your effective Alchemist level for the purpose of qualifying for discoveries though thankfully not for the effect of those discoveries.

  • Seems useless for a Dawnflower Dervish. Because the Dervish Dancer is a Striker archetype, your Charisma may be lower than your Dexterity, at which point you may be better served completely ignoring this ability.

  • Zenith November 16, at PM. Assuming the Arcana check is made first try.

  • Originally Posted by QuackParker.

  • Invigorate, Mass : As invigoratebut multiple creatures.

Hellknight Hellknight Guide Holy Vindicator. Guife Fear : One creature of 5 HD or less flees for 1d4 rounds. Zenith March 21, at PM. This spell lasting an hour a level essentially gives you a move equivalent action each round. Mindlocked Messenger : Target gains a message that can be given only to its intended recipient. That would also create a limit on how much it could be used elsewhere. Someone made a Dread guide.

Dispel Magic, Greater. Modify Memory. Go to the Bard Spell List Filter page. Know Direction. Allies can hustle without penalty while you sing or chant. These spells are considered optional rules, as described in Tasha's Cauldron of Everything.

Undead Paragon Classes III: Banshee, Ghost & Wraith

For Dhampir wizards this is especially blue, as you now have a reliable source of healing with going to a cleric for help. I used to believe so, but after playtesting it turns out to be awesome. Did it shatter into dozens splinters after hitting armor at a bad angle thus making it not able to be mended due to not being able to find ALL the bits.

Is evocation underpowered compared to conjuration? Lover's Vengeance M : Inspire yourself or a lover into a rage against someone who wronged you. The other benefits are niche, and its capstone ability can be more-or-less duplicated by the first-level spell Saving Finale, but the archetype doesn't lose a lot either. It replaces countersong, which is a bad idea anyway. Cyber-Soldier No effect on a Dip, and too campaign-specific to rate for full. Evade reach is a nice trick, and Titan rage is quite good. In Pathfinder it takes 10 minutes to cast and only fixes one item per cast and all parts of that item must be present.

Animal Ambassador. Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. Originally Posted by grarrrg. If you take this archetype without the Fate's Favored trait, you are making a very poor life choice. Desperate Weapon.

Gives up loads for some very wishy washy abilities I'll poke around, but take it off the list for now. I realized early on that while the class guides have their thoughts and general recommendations for specific class archetype, I have not found any that have all the class archetypes. I suspect, we fundamentally disagree about the role of magic in the world. This archetype works best if you have some way to reliably benefit from lighting levels, for instance by combining it with the Bramble Brewer archetype. For a Dip or Full progression, Shattering Strike is somewhat worse than Bravery; if you go to 3rd level, Overhand Chop improves your damage output, although to get good use of this in a Dip, you need a race that gets a bonus to Strength AND a bonus to whatever other key ability score you have, OR a super bonus to Strength AND no penalty to whatever other key ability score you have sorry, Orc Scarred Witch Doctor -- you just got nerfed hard-core, while your Half-Orc brethren going conventional Witch just got boosted into the stratosphere.

One creature is confused for 1 round. I also won't cover Unearthed Arcana content because it's not finalized, and I can't guarantee that gyide will be available to you in your games. Delusional Pride. Remember that the spell becomes permanent if you keep it running for an hour, so you can also use this to permanently turn yourself or someone else into a monster or a dragon or something. As dance of a hundred cutsplus the benefits of haste.

This used to be good for Archers but they have received strong teamwork option over the spelks few years so this Archetype is really only for the very unimaginative. Mage Hand : 5-pound telekinesis. Power 0Versatility 0. OK if you want something a bit RP thematic but other than that Zenith July 27, at AM. A scroll spell for the paranoid adventurers at best. Inspire Courage works very well with Power Attack and two handed weapons, so make sure to advice your teammates accordingly.

Wizened Appearance. Half-Orc : A very different feel from the Half-Elf but many of the same benefits. Flickering Lights. Delay Pain. Subjective Reality. Steal Voice. Snapdragon Fireworks.

However, the total number sspells tradeoffs are relatively small so although the benefits are meager if you don't need that discovery it could be used. It eventually lets you deliver touch spells with these arrows, gets a magic bow at half the price, and perception as a class skill. The other tradeoffs are mostly neutral, and not worth the power-down. This subclass is perfect for Bards who are interested as much in combat as they are with typical bardic musings. Soar the Skies as a Dragon!

Brilliant Inspiration : Patfinder best of two d20 rolls. Unknown July 26, at AM. Denounce : Worsens creatures' attitudes. Zenith August 21, at PM. Oh, and Purify Food and Drink also lets you restore rotten food or negates any poison, so feel free to take raw meat on campaign for weeks and just Purify it when ready to cook!

Last edited by CRtwenty; at PM. Also note that many colored items are also links to the Paizo SRD. Lock Gaze. They can make respectable skirmishers if you take the Arcane Duelist or Dawnflower Dervish archetype. The bonus confers the usual benefit to skills and abilities based on the ability enhanced, but does not affect bonus spells or skill ranks. Half-Orc : A very different feel from the Half-Elf but many of the same benefits.

You overstimulate the target with alternating flashes of light and shadow within its eyes, wdight its pupils to rapidly dilate and contract. At end of charge, alter time and return to your original position before you charged. Scripted Hallucination. Wands still aren't fantastic, but this helps quuite a bit. Ghost Sound. Borrow Skill. Create a whip made of poisonous centipedes.

The target automatically misses with attacks against creatures that psells not of the opposite alignment of it. You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychicsorcereror wizard enchantment spell of 2nd level or lower. Combined with Slumber Song, you can sneak into rooms and end encounters in the surprise round with a very impressive save DC. The time now is AM.

Even if the campaign uses them, losing Alchemy isn't worth weighf small benefits you get. Music of the Spheres : Amplify music of the spheres to grant fast healing, resistance, and saving throw bonuses to all creatures in the area. I just started a bard character in a PF campaign. It's good for a skald focused on casting. The players may never even know what the trap was going to do if it is never sprung, so any work put into making a clever trap was wasted.

Second, and most importantly, you can cast spells and activate magical items that require spell wdight or command word while using bardic music. Invisibility Alarm : As alarmbut reacting only to invisible creatures. Anyway, I agree about Create Water and Mending. Armor You ignore spell failure with light armor. Gather Information: You may want to spend some skill points here.

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